After telling myself for years that I’m going to do it, I’m finally teaching myself the basics of Blender 3D modeling. My end goal is to speed up my process when drawing architectural backgrounds by blocking in the main forms in 3D. Here’s my first attempt:
I made some sort of small chapel using mostly the Archimesh add-on. Unfortunately, Blender kept crashing every time I try to render an image (for reasons I still haven’t worked out). So my horrible kludgy solution was to screencap the camera view and paste that into Clip Studio.
I painted the lighting, details, etc over top of the screencap…
…Aaaannd here’s the finished product!
This background is part of a mockup for an RPG idea I have floating around in my head, so you’ll be seeing more of it in the near future!
Putting this under a “Read more” line for blood and (arguably) sexual content: Continue reading “Bloodletting”
Can’t believe I missed posting these here! Oh well, here they are now! A couple of quick character portraits for a new game project I have in the works. These are for a pitch document and may or may not show up in the actual game in the end.
Haven’t posted in a bit, because I’ve been really busy. Things are finally slowing down some, so I thought I’d take the opportunity to share this! Here are couple of sprites I made for a King Lear-esque character in my client Brian’s fantasy VN!
I’ve been learning a new art program, and I’m really excited to show off the results! So here’s my first ever piece done entirely in Clip Studio!
I had a lot of fun doing these sprites of a longsword-wielding character for my client Brian’s visual novel. Left is his original “neutral” pose sprite I did a couple years ago now, and right is his combat pose variation I completed earlier this month.
I’ve been poking away at this personal illustration of some sapphic vampires since the beginning of Pride month. I finally had a chance to finish it up this afternoon.