Choice Menus

I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.

DnD Character: Sandrine

Happy New Year! I’ve been really busy, so I haven’t had much personal work to show off lately, but I finally finished this portrait of my extremely silly bard from a DnD campaign I was playing with friends. This was supposed to be just a quick thing, but of course I got carried away with it, haha.

Client Work: Adopted

Earlier this week, I finished up this splash screen illustration for my client Brian’s fantasy visual novel. This one was really enjoyable, because I got to focus in on this interaction between the king character and his newly-adopted son. Adoption is commonplace in the game’s setting, which I find really interesting!

Bartender Game Prototype

So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin.  I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.

You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype

Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation.  This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.