I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
Here’s a new personal piece inspired by saints’ relics and this robotic mouth.
A couple details:
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.
This past week I completed another background for my client Brian’s fantasy visual novel. I’m pretty pleased with this one! My learning the basics of Blender is really starting to pay off.
I did the Six Fanarts Challenge that’s been going around Twitter for the past week or so. I think this is the first time I’ve ever finished a drawing meme!
More quick character portraits and some minor edits to the existing ones for a pitch document I’m working on!
It’s been awhile since I last posted some work I did for clients, so here’s a background illustration I completed recently for Brian Fenn’s fantasy visual novel that’s in development.
I finished this new personal piece this afternoon. I’ve been wanting to do something inspired by Bosch’s Garden of Earthly Delights for a long time, and I finally got around to it! Detail shots below:
I’m pretty excited to show off these icon designs for a new game project I’m cooking up! These will be going into a pitch document and possibly the game itself. Stay tuned for more info!
Added a character to the chapel background I made using Blender. The plan is to make this into a mockup of an RPG “fight” screen, so there are a few more elements to add before this is finished.