I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.
DnD Character: Sandrine
Happy New Year! I’ve been really busy, so I haven’t had much personal work to show off lately, but I finally finished this portrait of my extremely silly bard from a DnD campaign I was playing with friends. This was supposed to be just a quick thing, but of course I got carried away with it, haha.
Client Work: Leaving Town Together
Oh wow, it’s been awhile since I last updated! To fill the void, here’s another splash screen I did for my client Brian’s fantasy VN.
Client Work: Awkward Hug
Completed another splash screen for my client Brian’s fantasy VN! In this one, the player character greets his sister who was not expecting to see him.
Client Work: Sister Healed
Here’s a new splash screen illustration for my client Brian’s fantasy visual novel! It depicts a slightly awkward moment in which the main character is overjoyed to see his sister healed after being the accidental target of necromantic magic. She’s still a bit dazed as he rushes in for a hug.
My Lady Requires Blood
Here’s some new work featuring the mummified singing head from my previous personal piece. Details below:
Client Work: Adopted
Earlier this week, I finished up this splash screen illustration for my client Brian’s fantasy visual novel. This one was really enjoyable, because I got to focus in on this interaction between the king character and his newly-adopted son. Adoption is commonplace in the game’s setting, which I find really interesting!
Self-hiding quick menu test
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
The Incorrupt Mouth of St. Domitia
Here’s a new personal piece inspired by saints’ relics and this robotic mouth.
A couple details:
Bartender Game Prototype
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.