I’m very excited to show off the first completed sprite for an as-yet-unannounced visual novel I’m working on. These gals are some minor characters who appear in the first scene. I plan to give them a simple idle animation using Live2D soon.
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I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.
Here’s a new splash screen illustration for my client Brian’s fantasy visual novel! It depicts a slightly awkward moment in which the main character is overjoyed to see his sister healed after being the accidental target of necromantic magic. She’s still a bit dazed as he rushes in for a hug.
Earlier this week, I finished up this splash screen illustration for my client Brian’s fantasy visual novel. This one was really enjoyable, because I got to focus in on this interaction between the king character and his newly-adopted son. Adoption is commonplace in the game’s setting, which I find really interesting!
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.