Client Work: Adopted

Earlier this week, I finished up this splash screen illustration for my client Brian’s fantasy visual novel. This one was really enjoyable, because I got to focus in on this interaction between the king character and his newly-adopted son. Adoption is commonplace in the game’s setting, which I find really interesting!

Bartender Game Prototype

So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin.  I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.

You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype

Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation.  This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.

 

Learning Blender

After telling myself for years that I’m going to do it, I’m finally teaching myself the basics of Blender 3D modeling.  My end goal is to speed up my process when drawing architectural backgrounds by blocking in the main forms in 3D.  Here’s my first attempt:

blenderscreen1

I made some sort of small chapel using mostly the Archimesh add-on.  Unfortunately, Blender kept crashing every time I try to render an image (for reasons I still haven’t worked out).  So my horrible kludgy solution was to screencap the camera view and paste that into Clip Studio.

blenderscreen2

I painted the lighting, details, etc over top of the screencap…

blenderscreen3

…Aaaannd here’s the finished product!

succubus_encounter_mockup_bg_lores1

This background is part of a mockup for an RPG idea I have floating around in my head, so you’ll be seeing more of it in the near future!

 

Portraits

Can’t believe I missed posting these here!  Oh well, here they are now!  A couple of quick character portraits for a new game project I have in the works.  These are for a pitch document and may or may not show up in the actual game in the end.