One more sprite completed for the visual novel I’m working on! Follow @UlalariaGames on Twitter for updates.
I’m very excited to show off the first completed sprite for an as-yet-unannounced visual novel I’m working on. These gals are some minor characters who appear in the first scene. I plan to give them a simple idle animation using Live2D soon.
Follow @UlalariaGames on Twitter for updates on the game!
Here’s some new work I completed this week! It’s another character sprite for my client Brian’s fantasy visual novel. This is an alternate pose for the fire mage from this post awhile back.
I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.
Oh wow, it’s been awhile since I last updated! To fill the void, here’s another splash screen I did for my client Brian’s fantasy VN.
Completed another splash screen for my client Brian’s fantasy VN! In this one, the player character greets his sister who was not expecting to see him.
Here’s a new splash screen illustration for my client Brian’s fantasy visual novel! It depicts a slightly awkward moment in which the main character is overjoyed to see his sister healed after being the accidental target of necromantic magic. She’s still a bit dazed as he rushes in for a hug.
Earlier this week, I finished up this splash screen illustration for my client Brian’s fantasy visual novel. This one was really enjoyable, because I got to focus in on this interaction between the king character and his newly-adopted son. Adoption is commonplace in the game’s setting, which I find really interesting!
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.