Apologies for the radio silence over here! I’ve been really distracted since I started new full-time job late in the year while also keeping up with a couple of freelance contracts. I continue, however, to still be hard at work on my personal VN project. I’ve completed one new sprite since the last update and also started another one.
One more sprite completed for the visual novel I’m working on! Follow @UlalariaGames on Twitter for updates.
I’m very excited to show off the first completed sprite for an as-yet-unannounced visual novel I’m working on. These gals are some minor characters who appear in the first scene. I plan to give them a simple idle animation using Live2D soon.
Follow @UlalariaGames on Twitter for updates on the game!
I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.
Here’s a new splash screen illustration for my client Brian’s fantasy visual novel! It depicts a slightly awkward moment in which the main character is overjoyed to see his sister healed after being the accidental target of necromantic magic. She’s still a bit dazed as he rushes in for a hug.
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.
This past week I completed another background for my client Brian’s fantasy visual novel. I’m pretty pleased with this one! My learning the basics of Blender is really starting to pay off.
More quick character portraits and some minor edits to the existing ones for a pitch document I’m working on!
It’s been awhile since I last posted some work I did for clients, so here’s a background illustration I completed recently for Brian Fenn’s fantasy visual novel that’s in development.