Winter 2022, looking ahead to 2023

Happy New Year, all! First off, I’d like to share my last few personal works of 2022.

I finally completed the main sprite for Erika, AKA the Phantom, for my Phantom of the Opera visual novel adaptation. I had a lot of fun researching late-Victorian mourning gowns for her costume. At one point, I was really into the idea of having a veil attached to her hat, but I nixed it for practical reasons. It would have obscured her facial expressions too much and been difficult to deal with in Live2D animation.

This piece I knocked out relatively quickly during the time I had off for the holidays. It’s inspired by a lot of the reading I’ve been doing lately about medieval women mystics and “female homoeroticism” (for lack of a better term) in the Middle Ages.

I have several goals/activities planned for 2023. Starting in late January, I’ll be taking a short course on graphic novels. I love sequential art, and I’m really interested in creating some – so this is me taking the plunge. I also, of course, am going to keep working on my visual novel project, now titled Beneath the Opera House. There are only two more basic character sprites to go before I have art for the complete cast. I’m looking into commissioning a couple of short original tracks for the soundtrack as well. A Phantom of the Opera story has to have good music!

Learning Blender

After telling myself for years that I’m going to do it, I’m finally teaching myself the basics of Blender 3D modeling.  My end goal is to speed up my process when drawing architectural backgrounds by blocking in the main forms in 3D.  Here’s my first attempt:

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I made some sort of small chapel using mostly the Archimesh add-on.  Unfortunately, Blender kept crashing every time I try to render an image (for reasons I still haven’t worked out).  So my horrible kludgy solution was to screencap the camera view and paste that into Clip Studio.

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I painted the lighting, details, etc over top of the screencap…

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…Aaaannd here’s the finished product!

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This background is part of a mockup for an RPG idea I have floating around in my head, so you’ll be seeing more of it in the near future!