I’m back to playing around with Live2D’s Cubism animation software. This is part of the masked ball scene from a GxG version of Phantom of the Opera that exists only in my head for the time being.
“Beneath your dancing feet are the tombs of tortured men – thus does the Red Death rebuke your merriment!”
I have some new personal work to show off today. It’s these characters again!
I’m extremely excited to announce that the fortune teller game I’ve been working on for the past two years is finally out in the world! Check it out here on Itch.io
It’s pay-what-you-want for Windows, Mac, Linux, and Android 🙂
I’ve been poking at this personal piece for a couple months now, and I finally had a chance to finish it this morning. This actually may or may not be used in my next game dev project? We’ll see….
It’s been awhile since I posted about Owl-Woman Oracle here, but it’s still underway and on track to release by the end of the year! Today, I worked on various UI things. Above are some example of text box colors I’m trying out!
Just completed this illustration of a couple of characters I like to draw every once in awhile. If you’ve ever seen my itch.io page, you might recognize the seated figure as one of the sprites I’ve made available on a pay-what-you-want basis.
Magdalene was originally part of a series of character design exercises I undertook in 2015. I never actually ended up finishing it. (I only completed 2 of the 5 I had planned.) I kind of fell in love with Magdalene though, and I’ve been doing occasional illustrations of her ever since.
This is it! All the card illustrations for Owl-Woman Oracle are complete now! My next steps are to finish up writing the readings and plug everything into the code. Aiming to pull this all together and release by the end of the year, then I’ll look into getting physical decks printed.