This is a piece I made several months ago to submit to an anthology. Unfortunately, it didn’t get accepted, but that means I can finally show it off now!
Here’s some new work featuring the mummified singing head from my previous personal piece. Details below:
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
Here’s a new personal piece inspired by saints’ relics and this robotic mouth.
A couple details:
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.
I did the Six Fanarts Challenge that’s been going around Twitter for the past week or so. I think this is the first time I’ve ever finished a drawing meme!
More quick character portraits and some minor edits to the existing ones for a pitch document I’m working on!
I finished this new personal piece this afternoon. I’ve been wanting to do something inspired by Bosch’s Garden of Earthly Delights for a long time, and I finally got around to it! Detail shots below:
I’m pretty excited to show off these icon designs for a new game project I’m cooking up! These will be going into a pitch document and possibly the game itself. Stay tuned for more info!
Added a character to the chapel background I made using Blender. The plan is to make this into a mockup of an RPG “fight” screen, so there are a few more elements to add before this is finished.