I’ve been doing some work on the choice menus in my as-of-yet-unannounced visual novel project. In the video above, I’m testing out a menu blur effect that uses Ren’Py’s new model-based renderer. Below are some fancier buttons I implemented later.
I spent the better part of yesterday afternoon coding up this little UI feature for a personal game project. (Please forgive the ugly, half-hidden dialogue box! It’s just there so I can make sure the quick menu is showing up on the correct layer)
So I spent this past March and early April putting together a prototype/art test of sorts for a bartender game set in Weimar-era Berlin. I absolutely love games like VA-11 Hall-A and Coffee Talk, so I wanted to try my hand at coding up my own drink mixing system.
You can download the prototype and try it out on Itch.io here: https://meagantrott.itch.io/weimar-bartender-prototype
Since releasing the basic prototype, I’ve also been experimenting with adding sprite animation. This YouTube video is the results of my messing around with Ren’Py’s video sprites feature.
I’m extremely excited to announce that the fortune teller game I’ve been working on for the past two years is finally out in the world! Check it out here on Itch.io
It’s pay-what-you-want for Windows, Mac, Linux, and Android 🙂
I recently implemented a gallery in Owl-Woman Oracle, so that players can browse all the card illustrations without having to do the randomized readings. Just lots of imagemaps…. 🙂